GuideEquipment
Talismans
Updated 24 October 202610 views

Talismans are three pieces you raise by stars, up to 12. Wilk [Cronus 336,514] does it, and it always works.
The three talismans
- Berserk Horn: makes every hit you land stronger, on monsters and on players.
- Mithril Crown: makes every hit on you weaker, from monsters and from players.
- Potency Rune: raises your Battle Power.
How strong the Horn and Crown are
The Horn and the Crown now work in percent. Before, they added or took off a fixed amount of damage. Now a big hit grows or shrinks by the same share as a small one, and every star makes them stronger.
| Stars | Horn: your hits | Crown: hits on you |
|---|---|---|
| 0 | +2.2% | -2.2% |
| 1 | +2.4% | -2.4% |
| 2 | +2.8% | -2.7% |
| 3 | +3.3% | -3.2% |
| 4 | +3.9% | -3.7% |
| 5 | +4.4% | -4.3% |
| 6 | +5% | -4.8% |
| 7 | +5.6% | -5.3% |
| 8 | +6.7% | -6.3% |
| 9 | +7.8% | -7.2% |
| 10 | +8.9% | -8.2% |
| 11 | +10% | -9.1% |
| 12 | +11.1% | -10% |
For example, with a 12-star Horn your 10,000 hit lands as about 11,100. With a 12-star Crown, a monster’s 10,000 hit on you lands as 9,000.
When a Horn meets a Crown
When you hit another player, your Horn and their Crown both count. Their Crown weakens your Horn and still cuts the hit, so with the same stars on both, the Crown comes out a little ahead.
| Your Horn | No Crown | 8-star Crown | 12-star Crown |
|---|---|---|---|
| None | 0% | -6.3% | -10% |
| 8 stars | +6.7% | -0.4% | -4.6% |
| 12 stars | +11.1% | +3.5% | -1% |
So a 12-star Horn against a 12-star Crown turns a 10,000 hit into 9,900.
- The Horn works on your own hits only. Your eudemons’ hits do not get it.
- The Crown guards you, and a eudemon converged with you too.
- A few monsters only ever take 1 damage per hit. The Horn does not change that.
Adding stars
Feed Wilk Genesis Stones, or a talisman of the same type. Their points fill the star bar.
- A +1 Genesis Stone gives 20 points, a +2 gives 60 and a +3 gives 180.
- A talisman you feed gives points for its own stars.
- A bound talisman or material only goes into a bound talisman.
| Star | Horn | Crown | Rune |
|---|---|---|---|
| 1 | 30 | 120 | 120 |
| 2 | 75 | 200 | 300 |
| 3 | 125 | 400 | 500 |
| 4 | 250 | 800 | 1,000 |
| 5 | 500 | 1,600 | 2,000 |
| 6 | 1,000 | 3,200 | 4,000 |
| 7 | 2,000 | 5,600 | 8,000 |
| 8 | 3,500 | 10,500 | 14,000 |
| 9 | 5,000 | 15,000 | 20,000 |
| 10 | 7,500 | 22,500 | 30,000 |
| 11 | 10,000 | 30,000 | 40,000 |
| 12 | 15,000 | 45,000 | 60,000 |
The points each star needs. All 12 stars take 250 +3 Genesis Stones on the Horn, 750 on the Crown and 1,000 on the Rune.
Talismans and Battle Power
Each star adds 1 BP, or 2 on the Potency Rune. Three talismans at 12 stars add 48 BP.
