GuideEquipment
Bonus +1 to +12
Updated 23 October 20269 views

The bonus is the (+N) after an item’s name. It adds a share of the item’s stats, and it counts toward your Battle Power.
What each bonus adds
- +1 to +8: 5% for each level, so +8 adds 40%.
- +9: 50%.
- +10: 60%.
- +11: 75%.
- +12: 100%.
The share is of the item’s Normal stats, and it comes on top of quality. A Super +12 item has 250% of its Normal attack or defence.
Where
- Renee [Cronus 321,509] raises a bonus up to +9.
- Perez [Cronus 321,501] takes a +9 item on to +10, +11 and +12. Both you and the item must be level 85 or higher.
Yellow Stones
| Bonus now | Chance | If it fails |
|---|---|---|
| +0 to +6 | 50% | Drops 1 (+0 stays +0) |
| +7 | 40% | Drops to +6 |
| +8 | 30% | Drops to +7 |
| +9 | 20% | Stays +9 |
| +10 | 33% | Drops to +9 |
| +11 | 20% | Drops to +10 |
- The stone is used up either way.
- On average, +0 to +9 takes about 138 Yellow Stones, and +9 to +12 about 76 more.
- Once an item reaches +9, it never falls below +9.
Stones that always work
- Super Yellow Stone: from +0 to +8, so it can take an item as far as +9. Joans [Cronus 284,478] gives you one for 30 Yellow Stones.
- Starlit Jewel: from +0 to +3.
- Lunar Jewel: from +0 to +8.
- Divine Jewel: from +0 to +11, all the way to +12.
- A bound jewel only goes into bound gear.
Bonus and Battle Power
The lowest bonus among the six pieces you wear is added to your BP. One +12 weapon with +0 boots adds nothing, so raise your pieces together.
Reach +12 and the whole server hears about it.
