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Bonus +1 to +12

Updated 23 October 20269 views

+12 above a Yellow Stone, a Super Yellow Stone and the Starlit, Lunar and Divine Jewels, from the game

The bonus is the (+N) after an item’s name. It adds a share of the item’s stats, and it counts toward your Battle Power.

What each bonus adds

  • +1 to +8: 5% for each level, so +8 adds 40%.
  • +9: 50%.
  • +10: 60%.
  • +11: 75%.
  • +12: 100%.

The share is of the item’s Normal stats, and it comes on top of quality. A Super +12 item has 250% of its Normal attack or defence.

Where

  • Renee [Cronus 321,509] raises a bonus up to +9.
  • Perez [Cronus 321,501] takes a +9 item on to +10, +11 and +12. Both you and the item must be level 85 or higher.

Yellow Stones

Bonus nowChanceIf it fails
+0 to +650%Drops 1 (+0 stays +0)
+740%Drops to +6
+830%Drops to +7
+920%Stays +9
+1033%Drops to +9
+1120%Drops to +10
  • The stone is used up either way.
  • On average, +0 to +9 takes about 138 Yellow Stones, and +9 to +12 about 76 more.
  • Once an item reaches +9, it never falls below +9.

Stones that always work

  • Super Yellow Stone: from +0 to +8, so it can take an item as far as +9. Joans [Cronus 284,478] gives you one for 30 Yellow Stones.
  • Starlit Jewel: from +0 to +3.
  • Lunar Jewel: from +0 to +8.
  • Divine Jewel: from +0 to +11, all the way to +12.
  • A bound jewel only goes into bound gear.

Bonus and Battle Power

The lowest bonus among the six pieces you wear is added to your BP. One +12 weapon with +0 boots adds nothing, so raise your pieces together.

Reach +12 and the whole server hears about it.